Posts Tagged: 'mod+post'

Oct. 28th, 2018

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MOD POST: GAME CLOSING

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Dear Reverie Operators,

Given the current state of the game, this may not come as a surprise: after much consideration, we've decided to close. We'd like to thank everyone who's been part of the game, current players and former ones alike. It's been an amazing ride, we've had some great times and an amazing playerbase throughout.

Concretely, this means that there will be no log going up this November 1st and apps are closed. The communities will remain as they are and players are welcome to play out their threads to the end.

Thank you so much for all the love, time, and support you gave Reverie. From the time it opened until now, your enthusiasm and your dedication made it. We hope to see you all out there in the future!

your Reverie Mod Team
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Oct. 13th, 2018

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October Plotting, Pt II

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Hello again, humans and hellions alike!

For two weeks now, you've lived under the devil's wing. Changes have come to many of you, and slowly but surely the station has been changing as well. For the devils among you, the time has come to make this station your own. And for those who resisted her siren call, the time has come to take a stand...

Read more... )
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Oct. 10th, 2018

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UPDATES AND AC RESULTS

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Hello Reverie Operators,

With an additional mod now added to the team, we’ve been working hard to establish new opportunities and arcs to engage in. We’ve heard a lot of fantastic feedback from you during the last few months that we’ve taken deeply into consideration. As we begin to to change gears a little starting from November, we’d like to take a moment to share some thoughts, changes, and additions to the game.

While there are still numerous mysteries to be explored, we hope that a breath of fresh air and some new, strange missions and locations will give you a boost.

GAME MECHANICS

You might have noticed some of the pages and layouts of the game refreshed to provide a simple, streamlined approach to navigating across pages. We’ve taken a look at activity and AC, and decided to make a few changes to the system that will make it easier for you to work with.

First off, we’ve changed the regular AC submission process so that you have the opportunity to post your required 200 points at any point during the month. We will no longer be posting an AC submission page beginning with October. From here on, please utilize the Activity page and submit at any time you’d like within the month. This allows for flexibility when taking into consideration bonus AC purchases throughout the cycle. Note, there will be no warning lists at the end of the month. You have until the last day of the month, 11:59PM UTC to post to your top level in the Activity post.

Additionally, we’ve simplified the point calculation and provided a small boost to the value of log comments. Previously, each log comment was worth 15 points. Moving forward, they will now be 20 points. We’ve changed the description of our criteria for submission as well.

» face to face interaction = 20 points
» network (text, voice, video) = 10 points


► Also, keep an eye on the applications page. We may be making some modifications to it in the near future.

► The next TDM will be put up October 15th with setting specific prompts to help old and new players settle in.

A RECAP

Six months have passed since Reverie Terminal first claimed your characters. Since then, numerous paranormal activities have occurred that have tested characters’ mettle and perseverance. They’ve unlocked a number of doors throughout the station that have granted them access to new areas: the chapel, the plant area, the command area, the medical & research bay, the library, and the hangar. Deck 7 as well as the station shaft remain inaccessible, but who knows what lies within these areas? The station’s AI, CIRSTA has greeted your characters and made herself known, and a lonely planet below remains in constant sight of the observation deck. Recently, characters and even the station itself have begun to undergo some changes as the Devil calls out over radios. The events on the station will heat up over the next few weeks, resulting in an unforeseeable change. We hope you are ready.

LOOKING FORWARD

With the next mod log on November 1st, we will be reinstating FREE ACTIONS, much like we did with the first log. These FREE ACTIONS will range from minor to severe. Following next month, these will be available on an intermittent schedule to keep things fresh and unpredictable. Choose wisely.

We are introducing a new feature: MISSIONS. Missions are different tasks (which we will go into in a moment) in that these run on the rules of high risk and high reward. These missions will be offered once per month via the task page (which is located here) to suit the setting at the time, which gives all players an opportunity to engage in something relevant to the plot no matter their time constraints or interest! Here is a small overview of what they will look like:

1. Missions will have certain requirements to participate in, such as a necessary knowledge set or physical capabilities.

2. They will have varying slots. Some will require multiple teams, but some will require only one. Team sizes will vary depending on the needs of the mission.

3. Missions will not have guaranteed successes. Pass or fail will depend on some elements of RNG, as well as how well equipped or suited your character might be to the particular attributes of the event.

4. Failures will result in massive to minor losses. These can be physical, mental, or emotional. Massive losses will also receive a “consolation prize,” so don’t be too disheartened. Successes, however, will result in large rewards (so, you won’t just meet the requirements - you’ll get something extra such as a tantalizing clue, a useful item, or so on) or the meeting of necessary requirements without so much as a bungle. Middling results? Well, you can either sacrifice something to push it to a success (though it will be a major sacrifice) or take what you get with some interesting results thrown in.

5. Results must be threaded in some capacity before the end of the month they’re offered in. Otherwise, the mission will fail.

6. More information on Missions will be added and possible Missions for each setting will be updated when opportunities arise. Keep an eye out for them.

► NPC engagement will be increased within the next log. Trusting them or not trusting them might be the difference between… Sinking or swimming, you might say.

Make sure you’re getting in your suggestions for the planet below on flora and fauna. Anything you really want to see? Hurry up and put it in, we’re closing it on the 31st. You know, just a suggestion. You can submit them here.

► Keep an eye out for more information on what new changes will be occurring following the mid-month OOC post.

► Any further comments, questions, or concerns? Please feel free to contact us.

AC RESULTS )
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Sep. 27th, 2018

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October Plotting

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Hello, Reverie Operators!

This is an OOC post regarding our upcoming player plot, which is kicking off on October 1st. Your characters have probably had a stressful few months, what with living on a hostile and possibly sentient station that seems to be actively trying to kill you. Why not relax... with some music?

Shortly before the event, Venus will find an old radio from back home. With Erika Mishima's help, she'll then wire it into the station's communications system for everyone to hear. Don't worry: she's a considerate DJ! She'll keep broadcasting to public areas, and she'll even turn down the volume past midnight. Your character's health comes first!

Don't worry, though - there's more to the event than space Spotify. See, radios have a certain significance where Venus is from. They aren't just for music, or broadcasts, or weather reports; they're for fighting, and casting spells, and communing with the divine. It's a radio that lets teens like Venus hear God's voice if they need guidance, and it's a radio that lets those same misunderstood teens hear the devil's words. With a radio and a willing soul, you can let the devil into your heart - shedding your old, fallible body and becoming something greater. With a radio, and enough people, you could practically flood a place with newborn devils. You could make Hell right where you stood, if you really wanted.

And that's exactly what Venus plans to do to the station.

At midnight - right as October 1st rolls in - Venus will make a brief announcement to the station before hooking in the radio and tuning in. For the next weeks, characters will hear the devil's voice whenever they pass through communal areas - the bar, the mess hall, the outer ring of the observation deck, and so on. The devil sounds like smoke and honey; she is kind, and speaks softly. She will tell your character how much she has missed them - them, specifically - and how much it hurts to watch them suffer. And she offers them a choice: to let her help them, or to push her away.

From here, your character can take one of two major paths:

If your character chooses to let the devil in, the devil will speak to them privately and directly. What she says here will differ from character to character (and you are free to play it out!), but it will always boil down to the same thing: she will identify a source of pain or inner conflict for your character, and do what she can to help. This will result in two major changes: a mental one, and a physical one.

Mentally, your character will mostly be the same as before! However, even if the problem isn't fixed, the devil will make them more able to address the problem and work it out. A character with trust issues might not immediately trust everyone, but they certainly would be capable of acknowledging the problem and working with others to fix it. Similarly, a character stuck on a trauma from the past might feel the distance they need to process it and work through it.

Physically? Your character's got a big storm coming. Their body will change into a new, devilish form, one that reflects their issues to some extent. For a few examples, Venus becomes a being of light and eyes because she wants people to see her as she is; Jupiter grows "a hand for every kind of touch" because of a lifetime spent denying her urges for physical contact. You are free to go as wild as you want with this: the world's your oyster! Do you want a few simple changes reflecting the change? That's fine! Do you want a full on, gory body horror transformation with a massive redesign? That's fine too! However, one important thing should be noted: past the initial pain of transformation, your new devil probably shouldn't dislike their form. The devil is doing this for them, not herself!

Finally, after their "deal" with the devil, her voice will no longer come through the radio. Instead, they will hear music. What your character hears is up to you, but it's something they would find personally beautiful!

Notably, as this plot has been mod approved, these do not have to be temporary; you are free to keep any number of changes as permanent for your character! Please err on the side of caution and choose design aspects on an aesthetic basis rather than a power-based one.

If your character chooses to rebuke the devil, however, things will go very differently. The moment they take an actual stand, they will stop hearing the devil's voice - permanently. Instead, they will hear deafening static mixed with other sounds: screams, sobs, and general panic. Notably, this group will later have the opportunity to make a major impact to how the plot resolves! This will be addressed in a subsequent writeup.

Characters who consciously avoid making a decision will continue to hear her voice throughout these two weeks, until either the event ends or they make a decision. If a character asks for time to think, or is simply hesitant, she will wait patiently for them before asking the next day. If you choose this path the whole way through, your character will not be directly impacted in any way outside of other characters.

Part one will last for two weeks, ending on October 14th. Part two’s OOC writeup, concerning the corruption of the station and subsequent fight to “cleanse” it, will be posted a few days before then. Stay ready, and stay sharp - hell's not meant for humans!
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Sep. 15th, 2018

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MOD POST: STATE OF THE STATION

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Dear Reverie Operators,

This post brings you another State of the Station with some more information about CIRSTA and the planet, station tasks to get involved in, an application for a mod and some other things.


CIRSTA: CUSTOM INTELLIGENCE REVERIE STATION
The September Mod Plot brought an addition to Reverie Terminal: CIRSTA. She’s been chatting with some of the characters already and will be sticking around. CIRSTA has been answering some questions, though it is of course up to characters to decide how trustworthy they think CIRSTA is.

In case characters want to get in contact with CIRSTA to ask her questions about the station or its history or for any other purpose, they can do so HERE. Please note, however, that some of CIRSTA’s files were corrupted by some prior event, so she might not have all the answers. With an eye to figuring out the past of the station, we suggest that characters who have received answers that strike them as interesting share these with others.

Threads with CIRSTA count for AC as any network thread would.


THE PLANET
CIRSTA has told a number of characters that Reverie Terminal was meant to go somewhere, namely a place called Delta Optima, and that she does not know the current location of the station. The planet it is orbiting is not Delta Optima.

While their location is a mystery, some characters have begun exploring the planet itself. There is more information on it HERE, though not all of this information is currently known to the characters. The ‘landing team’ of Lapis Lazuli and others only visited the area called “GP” in the post above.

Currently, the planet does not play an active role in the plot. This will change later on, so any ideas of what environment players would like to see their characters interact with are welcome already now. For this reason, we welcome submissions on flora and fauna players would like to see on the planet!


GET INVOLVED: CURRENT STATION TASKS
In the months since characters first started arriving on the station, they have unlocked large parts of the station. Many of the areas that are accessible to characters offer things to do. In the following, we want to provide you with some suggestions as to what to do. These suggestions of (largely mundane) tasks form “quests” if you so will that characters can fulfil together with others. THIS POST contains more information and the sign-up forms.


A WORD FROM THE MODS, PART 1
We’d like to thank all of you for your patience and understanding for the fact that the period from late July through August was a slow one from the modly side of things due to holidays and rl circumstances. We are now back to the regular turn-around, but if there is anything from that period we’ve missed and that you are still waiting on a response on, please don’t hesitate to let us know! Thank you.


A WORD FROM THE MODS, PART 2
We’ve received some feedback that (some of) our players find it difficult to engage with the game and the plot. First of all, we’d like to say that we appreciate how communicative our player base is; we can’t improve the game without such feedback, so thank you to everyone who has let us know things they’d like to see us improve! Please continue to do so in the future as well.

Going forward, we will try to make it easier for players to engage with the game and the plot in a number of ways: introducing the tasks page is a first step in this direction to give more structure to characters’ downtime. More importantly, we will pay closer attention to ensuring that our plot logs have sufficient hooks for characters to take action and be engaged, playing an active role in advancing the plot. Moreover, CIRSTA will - where possible - offer direction to characters to facilitate this. On the whole, we will try to strike a better balance between leaving freedom for character action to shape the future of the station and actively progressing the overarching plot.

We will continue to evaluate this and welcome feedback on this at all times, particularly from November onward as concerns mod plots: in October, there will be a two-part player plot that we think will give many opportunities for engagement and action. All mod plots after it will be drafted with the feedback we've gotten in mind.


MOD APPLICATIONS
In line with the above point, we would like to open applications for one (1) additional mod. The main tasks of this person will be to help in the plotting and drafting of mod logs, ensuring that the logs offer sufficient possibility for engagement and progress the plot in a way that is noticeable for characters and players alike to prevent a sense of stagnation and in this connection also ensuring the streamlining of information to a greater degree. As a full mod, other tasks include looking at and processing applications, answering player questions, keeping the station tasks up to date, and anything else that pops up.

If you are interested, please fill out THIS FORM before the end of the month!



As usual, please don’t hesitate to contact us if you have questions, comments or concerns!
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Sep. 8th, 2018

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AC Results: August

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Dear Reverie Operators,

This post contains the AC results for the August AC period.

RESULTS
The following characters did not check in and submit AC and will be swept from the game:
Please let us know if we have made a mistake anywhere.

In addition, the following characters were dropped throughout the month:

All of this taken into account, we are now at a total of 77 characters out of 100.
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Aug. 29th, 2018

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MOD POST: september mod log plotting

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Dear Reverie Operators,

On September 1, the next mod log will go live. This post outlines what will occur, giving you suggestions for character action and the possibility to ask questions. There are many mysteries still unsolved aboard Reverie Terminal and this log will give characters the opportunity to address some of them.

Warnings: research, risk of electrocution, (justified?) paranoia

Read more... )
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Aug. 13th, 2018

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OOC Info: August Player Plot

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Read more... )
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Aug. 7th, 2018

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AC Results: July

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Dear Reverie Operators,

This post contains the AC results for the July AC period.

RESULTS
The following characters did not check in and submit AC and will be swept from the game:
Please let us know if we have made a mistake anywhere.

In addition, the following characters were dropped throughout the month:

All of this taken into account, we are now at a total of 82 characters out of 100.
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Jul. 29th, 2018

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August Plot Announcement

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Dear Reverie Operators,

Most of you indicated that they’d be in favour of receiving ooc information on the mod log events before the logs go up, so here is the first pre-log plotting posts. We will be making these a regular thing from now on. Please feel free to use this post’s comments to plot with one another!

AUGUST PLOT INFO

CW: illness, body transformation, loss of limb, general body horror, blood, gore

Read more... )


If you have any questions, please direct them at the comment below. For the rest, happy plotting!


A BRIEF NOTE REGARDING AC AND YOUR MODS

We recently asked for feedback regarding the activity requirements and received some suggestions that we will look into implementing in the future. Thank you to everyone who gave us feedback!

Alongside this, we'd like to thank you for your patience while your mod team is slower than usual. Expect things to return to normal soon!

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Jul. 8th, 2018

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AC Results: June

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Dear Reverie Operators,

This post contains the AC results for the June AC period.

RESULTS
The following characters did not check in and submit AC and will be swept from the game:
Please let us know if we have made a mistake anywhere.

In addition, the following characters were dropped throughout the month:

All of this taken into account, we are now at a total of 86 characters out of 100.
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Jun. 13th, 2018

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June Mod Post #4: Team Doors Results!

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Dear Reverie Operators,

This announcement concerns the mid-month plot brought to you by Team Doors. On what is OOCly the evening of June 15th, Team Doors will successfully break open the door to the command deck.

This unlocks a new location for players and with it some information about the station’s past.

NEW LOCATION: COMMAND DECK
After eight hours of attacking the door to the command deck in various ways, it finally breaks. The command deck is pressurised and has regular oxygen levels, meaning the VAC suits are not required -- though of course, the fact that the area before the command deck was depressurised lowers the overall pressure on the command deck while raising the overall pressure of the formerly depressurised area. The overall result is low levels of breathable air, comparable to being high on a mountain. Characters taking off their helmets may experience dizziness until the airlock before the formerly depressurised area is used to raise the overall pressure.



The defining feature of the command deck are its large view screen. At the time characters arrive and by default, it is split between the planet and various sections of space. The command deck also features several consoles. On one console sits an empty cup with coffee stains in and on it. It says “Best Dad” on the mug.

Behind a panel near where the now-blasted-open door used to be, there are five (5) additional VAC suits, another tool kit and another first aid kit.

ACCESSING THE CONSOLES
All consoles react to touch, but it will soon turn out that many of the functions of the console are locked, demanding a command code that characters do not have. Some functions, however, are accessible even without a command code.

Radar & Anti-Meteorite Cannons
Characters can observe that there is a radar sweeping for debris, etc. and that there are anti-meteorite cannons that may be used to protect the station from anything large enough to impact its external integrity. That may have come in handy earlier… but any attempt to use the anti-meteorite cannons will again be met by a request for a command code.

Environmental Controls
The command deck consoles are connected to the station’s internal systems in addition to the network. One function of the internal system that doesn’t require a command code are the environmental controls.These can be used to adjust the temperature on the station by a few degrees up or down -- though any attempt to do something out of normal human range will again be met with a request for a command code.

Video Logs
The internal system also features access to the station’s video logs. Many of these are corrupted, but some are not. See below for a description of what characters can find.

Station Map
Lastly, characters browsing the internal system can find a map of the station. Find more information on this below.


VIDEO LOGS
The uncorrupted video logs constitute some 200 hours worth of video material. The logs can be shown on the view screen. Most of those 200 hours of video material show what must be the former crew of Reverie Terminal working on the command deck. They all wear the same jumpsuits characters woke up in and there’s a lot of sitting in front of consoles. What is noticeable is that the “ghost” Frank and Kamala recorded recently is present in almost all of the videos, clearly in charge.

There is one log that, if characters review all uncorrupted video logs, will stand out. In this recording, we see the same woman (hereafter: Ghost), hands clasped behind her back, order one crew member to contact mission command. She then informs mission command that they are about to begin test zero-zero-five and to stand by. The crew clearly knows the protocol for running this test; various crew members call out their tasks, from slowing the rings to a stop (after which gravity ceases on the command desk and presumably everywhere on the station) to initiating drive.

There is a tense moment. A crew member keeps calling percentages: “Drive at five percent. Drive at ten percent.”

Eventually: “Drive steady at 60 percent. Steady -”

Several consoles beep. “Drive failed.”

Ghost contacts mission command again: “Be advised. Test zero-zero-five failed after a climb to 60%.”


MAP OF THE STATION
Some searching and browsing through the internal systems as far as accessible will reveal a map of Reverie Terminal. (Of course, the map characters find looks far more sophisticated and professional than what your mods whipped up, so please use your imagination for the look, but not the layout.)



The map is interactive, allowing characters to zoom in and out and featuring descriptions of different locations - including those that are currently still locked to characters.

Zooming in on Deck 1 shows the Observation deck on the outer rim of the ring, but farms and a chapel on the inner rim of the ring.

Zooming in on Deck 2 shows the command deck, corridors and the mess hall, with a room off the mess hall labelled “Plants” still inaccessible to characters. The description of the area states that a four-digit access code is required.

Zooming in on Deck 3 brings no surprises: characters already knew the crew quarters and bar with the VR area at its back were there.

Zooming in on Deck 4 brings no surprises, either: the crew quarters and fitness area are already known to characters.

Zooming in on Deck 5 shows more crew quarters, but also an area labelled “Library” (again, a four-digit access code is required). Vanessa Ives and Kylo Ren in particular may realise just how close they’ve come to finding the library. In addition, there is a large area on deck 5 labelled “Medical & Research”. An eight-digit access code is required.

Zooming in on Deck 6 shows, again, more crew quarters, but there is also an area labelled “Hangar”.

Zooming in on Deck 7 shows that it contains the recycling station of Reverie Terminal and storage.

Zooming in on the Shaft gives the label Maintenance.


LOGISTICS
While the new location and its elements are open to and accessible to all, not everyone can be the first to discover them. Accordingly, please comment below under the appropriate headers and we will RNG who is the first to discover these elements by June 15th. Please only comment if you are willing and able to post an open thread - log or network - sharing the discovery with others.

If your character takes initiative on the basis of any of the information provided in this post in attempting, e.g. to open more doors or analysing the logs, please use the comment header provided below to get our input on these matters.

As usual, if you have any questions, please don’t hesitate to let us know.

Keep in mind that all of this information becomes ICly available on the 15th and not before.

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Jun. 1st, 2018

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MOD POST: CHECK-IN

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Dear Reverie Operators,

Welcome to our very first check-in. This month, there is no activity check as such, given that it was only our first month being open and active. There is, however, a check-in to show your involvement in the game.

Please reply to this check-in before the end of Thursday June 7th with the below form. As we are very close to game cap, if you do not fill out this check-in before that date, your character(s) will be swept from the game.



Please be aware that we will not be posting warning lists!

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JUNE MOD POST #1

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Dear Reverie Operators,

The game has now been open for a month. We want to take this opportunity to do some misc. housekeeping and update you on some changes we’ve made in this past month to make your game experience - hopefully! - smoother and more fun and our mod experience easier as well.

BONUS AC
We’ve updated the code for the bonus AC. You can find the updated code on the Activities & Rewards page. For future submissions, please use this code. (Special thanks to [personal profile] lostsymmetry for giving us permission to use and adapt their code!)

We’ve also adapted one of the rewards bonus AC can earn you, to make it more flexible: formerly, you could get a lead for 1500 points. Going forward, we’re splitting this into small, medium and strong leads. And lastly, we’re introducing/bringing back actions of the type you encountered on our inaugural log: you can now get a small, medium or big action as well. These are not leads that tell you something, however vague, about the past, present or future of the station, but they are a way for your character to engage with the setting individually.

PROXIMITY TO GAME CAP: TDMS & APPS
As you know, the game is currently capped at 100 characters, subject to revision in the future. We’re currently very close to hitting the game cap.* For this reason, we will be suspending TDMs for the time being and only post them when there are sufficiently many open slots in game.

Once we hit game cap, apps will remain open but any submitted apps will be placed in a queue, to be considered in the order of submission as character slots open up.

* After just one month! We’re amazed and touched by the response to the game.

SETTINGS & TIMELINE
You may have seen it on plurk already: we’ve revamped the LOCATIONS page to make it easier to navigate and give a better overview of accessible locations and information about them. In addition to revamping the locations page, we’ve also added a TIMELINE.

Please help us keep the timeline up to date by submitting events that you think are relevant to current and future players, for example because they shape the future of the station or contain important information.

CHECK-IN
Last but definitely not least, please don’t forget to check in! Remember that given our proximity to game cap, all characters who do not check in before the end of June 7th will be swept from the game. There will be no warning list.

PLOTTING
Please feel free to use this post also to plot for June/for the June event!


We hope that you’ve enjoyed your first month in this game and that you’ll continue to enjoy Reverie Terminal. As usual, please don’t hesitate to contact us if you have questions, concerns or suggestions.

— The Reverie Mods

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May. 13th, 2018

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( 002 ) MOD ANNOUNCEMENT: STATION ROSTER & TIMELINE

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Dear Reverie Operators,

This mod post concerns the introduction of a game timeline (more on that below) and the mid-month “mini event”, regarding information characters will receive access to ICly: on the morning of May 15th, all communication devices will give a chirp. Upon checking their communication device (or the nearest terminal, should your character have destroyed their personal device), characters will be faced with a choice.

REVERIE TERMINAL:
( 1 ) NEW MESSAGE. ACCEPT STATION ROSTER?
Y/N


If characters choose yes, THIS FILE will download to their device. Unlike the link, it will not be editable in itself. The sender is simply identified as "Reverie Terminal" and any attempts to trace the sender will only reveal that the message originates on the station. The date of the file is corrupted, but it certainly isn't newly created.

Characters are welcome to discuss this message on the network or in person, suggest themselves for particular jobs, figure out how selection procedures should work (e.g. is self-nomination sufficient, should there be voting, is it a matter of competence or of sheer strength) or disregard the station roster entirely and figure out their own way of life on the station. Fact is: the station needs maintenance and characters need to get organised somehow. It looks like they'll be on Reverie Terminal for a while yet, after all...

OOCly, should characters decide to use this roster, you're welcome to edit the spreadsheet to reflect the jobs your characters have chosen, were chosen for or have started performing. For most of these there is no reason why more than one person couldn't do the job (even station governor could be fulfilled by, say, an assembly of characters rather than one person) and characters are of course welcome to take on one or several jobs on a part-time basis or invent additional jobs. Moreover, some jobs will, at this time, be impossible or very difficult to perform due to a lack of access to the relevant information, areas or technology.

Feel free to use this post to talk about character responses, plot, etc.
If there are any questions or comments, please leave them under the designated top level below.

Additionally, there is now a GAME TIMELINE outlining events that may be of relevance to old and new characters alike as they shape life on the station, ask important questions or learn more about the station’s history. All information linked to or contained on the timeline is information characters who’ve been around can ICly know and that new characters can learn about by asking around or reading the network. We’d love your help in keeping the timeline up to date and relevant. Please see the linked post for more information.

That’s all for now from our side but as usual, don’t hesitate to let us know if there’s anything that’s unclear or that requires our attention.

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May. 1st, 2018

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( 0 0 1 ) MOD ANNOUNCEMENT: GRAND OPENING

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Welcome to Reverie Terminal, everyone! It’s our great pleasure to now formally pronounce the game open. We’ll be posting the inaugural log in a moment and from now on, you’re welcome to have characters use the network as well. There are just a few things of an ooc nature we want to cover:

Possible changes to OOC pages
Since the game is only just opening and still growing, we may rewrite, clarify or add to the OOC pages, in particular the FAQ, as we work out any “growing pains” or as things come up we haven’t anticipated in advance. We will always notify the player base of major changes, though, and we’re always open for questions, comments and concerns, either at the mod contact post or the FAQ.

(First) activity check
We’d like to take this opportunity to reiterate that the first activity check (at the end of May/beginning of June) will be a check in only. This means that you do not have to provide any proofs of activity yet for the first month - but you will need to check in.

Please be aware that as a general rule, we will not be providing warning lists for AC. This means you need to submit AC during the AC period (or be on hiatus, or have taken a strike before or during the AC period) or be swept from the game. There is, however, a one-week grace period in which you can re-app. More information on this can also be found in the FAQ.

IC Housing
The terminal of the first (unclaimed) crew quarter your character goes into will link to your character’s comms device and henceforth be your character’s room. We will not be assigning quarters to any characters, but you can find a document HERE that you can edit. Feel free to claim any room for your character, but please only claim one (1) room per character. A single room cannot be claimed by two characters, but if two characters go into the same family-sized crew quarter at the same time, it’ll link to both of their comms devices. In case your character has broken their communicator (already!), they can use the panel by the side of the door to claim the room as theirs.

Suggestions and player plots
If you have suggestions for the game or would like to run a player plot and need input, permission or support, please contact us here. While there is an overarching plot and we have a timeline for events in mind, these allow for sufficient flexibility to implement your suggestions and plots — in fact, the timeline depends on player choices to a large extent, so a lot of the station’s future hinges on what you and your characters decide to do.

TDM threads
Two quick notes about TDM threads:
They can be used for bonus AC, but not regular AC.
You’re welcome to keep TDM threads as game canon, if you and your threading partner both apped in and you both agree. If so, just note that the malfunction of the food replicators will have ceased again after a day. If you decide to keep some or all of your TDM threads, please assume that your character has been awake for at least one day already for all but the first prompt of our inaugural log.

Taken list
Just a quick reminder: if you have not filled out the taken list yet, please do so.

CR and plotting
Another quick reminder: the CR meme can be found here. We hope it will remain active, so please don’t hesitate to hit it up if you haven’t yet, and use it for plotting some more now that you’ll know the content of the inaugural log in a moment.


With all that covered, there’s nothing left for us to say but: welcome, again, and we hope you have fun!
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